Liner Notes XIX: The paranoiac beats of Splinter Cell Chaos Theory
Originally published on Pixelitis.net on May 14, 2013.
(Editor’s note: From Metal Gear Solid to Tenchu, everyone’s got at least one videogame tune stuck in their heads. Enter Liner Notes: a Pixelitis feature in which our writers discuss their favorite videogame soundtracks.)
Forget that Sam Fisher had ever turned into a disgruntled ex-agent with nothing to lose. Before all that, the wise-cracking stealth operative snuck his way into one of 2005’s greatest games, Splinter Cell Chaos Theory.
Ubisoft Montreal tapped Brazilian electronica maestro Amon Tobin to craft the music for the third entry in the stealth action series. You could tell that the company was proud of the soundtrack, given that the album was released two months before the game was even out.
While Jesper Kyd of Hitman and Assassin’s Creed fame handled the orchestral tracks played during the game’s cutscenes, Tobin focused primarily on the tracks played during gameplay. What resulted was something fascinatingly unique: an eclectic mix of jazz, breakbeat, trip-hop, drum ‘n bass and the native sounds from his Brazilian origins.
What made his work on the game so unique was the method in which it was employed within the game: each track utilized different parts that varied in intensity. These parts were weaved in by the developers to dynamically change depending on what occurred onscreen.
Demonstrating this wouldn’t be any fun without subjecting your ears to this masterpiece though, so join me as we affix our nightvision goggles and do some split jumps to the tunes of Chaos Theory.
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